PEAK Network

Maya Certified User & Professional Certification Prep - Quick Reference

Regular price $19.99

You must be a registered user on the PEAK Network or one of its tenant domains such as (*** before purchasing this course. Click here to register. 

At Summit Learning and Technology, we understand how important achieving certification can be to you. It is our goal to help you obtain your certification with content that has been specifically written to cover the official certification objectives published by Autodesk. We guarantee you that every objective covered in the Maya Professional Certification Exam is also covered in this course

Maya Professional Certification Objectives:


  • Create a path animation and evaluate an object along the path
  • Edit animation curves using the Graph Editor
  • List constraint types
  • Identify a custom attribute added to a controller
  • Locate the value of an animated attribute


  • Differentiate camera types
  • Identifying a camera's angle of view
  • Explain the Film Aspect ratio for your camera
  • Identify camera attribute names or values

Data Management / Interoperability

  • Use the import feature to import model data

Dynamics / Simulation

  • Identify and describe the behavior of a Soft Body
  • Differentiate active and passive rigid bodies
  • Describe a soft or rigid body
  • Identify rigid body settings or properties


Identify and use physical fields


  • Differentiate light types
  • Identify the specular component of a light
  • Differentiate types of light or lighting
  • Identify the value of Raytrace shadow attributes
  • Describe useful methods for placing lights in a scene

Materials / Shading

  • Identify the type of material assigned to geometry
  • Identify the specified shading component in a render


  • Create surfaces for a model
  • Identify the type of Boolean operation performed on the objects
  • Use polygon modeling tools
  • Identify the typical work flow when smoothing meshes


  • Describe Raytrace/Scanline quality settings
  • List and differentiate renderers

Rigging / Setup

  • Identify Bones
  • Identify IK Handle bones or controls

Scene Assembly / Pipeline Integration

  • Describe how to improve scene organization by using Search and Rename operations
  • Describe the FBX translator/file format

UI / Object Management

  • Identify the purpose and benefits of freezing transformation data on objects
  • Describe camera gates or regions
  • Identify object details and Outliner feature

More from this collection